About
About Me
Hi, I'm Brayan
I'm a game designer who's driven by curiosity. I believe there's always something to learn, no matter the conversation.
I've worked as a creative director, level designer, and technical designer on team and solo projects in Unreal Engine and Unity. I like building spaces that guide players, mechanics that change the world around them, and combat that feels good.
Skills
Tools
Experience
-
Aug 2024 – Jan 2026
Creative Director · Reel Run
Stardust Studios. Led an 11-person team on a free-to-play 3D hack-and-slash released on Steam. Designed the core mechanics and four maps.
-
Aug – Dec 2024
Level Designer · Drop Dead
Ghoul Studios. Built five physics-based levels and interactable mechanics, made a secondary endless mode by reusing art assets, did QA and bug fixing, and made trailers and narration for the storefront.
-
Mar – May 2024
Technical Designer · Under Jugger Hollow
Subterranean Studios. Designed mechanics and puzzles for three levels, built all the UI, and cut the trailer.
Education
-
May 2025
University of Central Florida
Digital Media, Game Design Track