Hi, I'm Brayan

I'm a game designer who's driven by curiosity. I believe there's always something to learn, no matter the conversation.

I've worked as a creative director, level designer, and technical designer on team and solo projects in Unreal Engine and Unity. I like building spaces that guide players, mechanics that change the world around them, and combat that feels good.

Skills

  • Map creation & implementation
  • Whitebox prototyping
  • Lighting design
  • Post processing
  • Blueprints

Tools

  • Unreal Engine
  • Unity
  • Photoshop
  • Premiere Pro
  • GitHub
  • ClickUp

Experience

  • Aug 2024 – Jan 2026

    Creative Director · Reel Run

    Stardust Studios. Led an 11-person team on a free-to-play 3D hack-and-slash released on Steam. Designed the core mechanics and four maps.

  • Aug – Dec 2024

    Level Designer · Drop Dead

    Ghoul Studios. Built five physics-based levels and interactable mechanics, made a secondary endless mode by reusing art assets, did QA and bug fixing, and made trailers and narration for the storefront.

  • Mar – May 2024

    Technical Designer · Under Jugger Hollow

    Subterranean Studios. Designed mechanics and puzzles for three levels, built all the UI, and cut the trailer.

Education

  • May 2025

    University of Central Florida

    Digital Media, Game Design Track