Under Jugger Hollow

Studio: Subterranean Studios Engine: Unity Team Size: 6 Timeline: Mar - May 2024 Role: Technical Designer

Overview

Under Jugger Hollow is a 3D puzzle-adventure that blends vibrant 3D environments with classic 2D character sprites. It's built around curiosity and exploration, and the puzzles change the environment around you. Examples include an ice-block puzzle and an electric-themed puzzle.

My Role

  • I designed unique mechanics for each of the three levels.
  • I built puzzles to balance challenge and engagement.
  • I designed and implemented all the UI in the game.
  • I directed the voice-acted dialogue.
  • I produced and cut the marketing trailer in Premiere Pro.
  • I designed and built levels and environment art with a modular kit, working alongside another designer.
  • I worked closely with the programmers so the mechanics matched the design.

Reflection

This was my first time designing mechanics that change the environment itself, and I learned a lot working closely with the team to make the puzzles feel dynamic.